r.MobileMaxLoadedMips
r.MobileMaxLoadedMips is a console variable in Unreal Engine 5 (UE5). See what r.MobileMaxLoadedMips does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum number of loaded mips for nonstreaming mobile platforms.
Usage
Unreal console (open with ~)
> r.MobileMaxLoadedMips 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.UseCSMShaderBranchVarr.Mobile.UseHWsRGBEncodingVarr.Mobile.UseLightStencilCullingVarr.Mobile.VirtualTexturesVarr.MobileContentScaleFactorVarr.MobileHDRVarr.MobileNumDynamicPointLightsVarr.MobileReduceLoadedMipsVarr.MobileTonemapperUpscaleVarr.MorphTarget.ForceUpdateVarr.MorphTarget.ModeVarr.MorphTarget.WeightThresholdVar