r.Mobile.UseLightStencilCulling
r.Mobile.UseLightStencilCulling is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.UseLightStencilCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use stencil to cull local lights. 0 is off, 1 is on (default)
Usage
Unreal console (open with ~)
> r.Mobile.UseLightStencilCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.SkyLightPermutationVarr.Mobile.SupportGPUSceneVarr.Mobile.SupportsGen4TAAVarr.Mobile.UseClusteredDeferredShadingVarr.Mobile.UseCSMShaderBranchVarr.Mobile.UseHWsRGBEncodingVarr.Mobile.VirtualTexturesVarr.MobileContentScaleFactorVarr.MobileHDRVarr.MobileMaxLoadedMipsVarr.MobileNumDynamicPointLightsVarr.MobileReduceLoadedMipsVar