r.MobileHDR
r.MobileHDR is a console variable in Unreal Engine 5 (UE5). See what r.MobileHDR does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Mobile renders in LDR gamma space. (suggested for unlit games targeting low-end phones) 1: Mobile renders in HDR linear space. (default)
Usage
Unreal console (open with ~)
> r.MobileHDR 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.UseClusteredDeferredShadingVarr.Mobile.UseCSMShaderBranchVarr.Mobile.UseHWsRGBEncodingVarr.Mobile.UseLightStencilCullingVarr.Mobile.VirtualTexturesVarr.MobileContentScaleFactorVarr.MobileMaxLoadedMipsVarr.MobileNumDynamicPointLightsVarr.MobileReduceLoadedMipsVarr.MobileTonemapperUpscaleVarr.MorphTarget.ForceUpdateVarr.MorphTarget.ModeVar