r.Mobile.UseHWsRGBEncoding
r.Mobile.UseHWsRGBEncoding is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.UseHWsRGBEncoding does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Write sRGB encoding in the shader 1: Use GPU HW to convert linear to sRGB automatically (device must support sRGB write control)
Usage
Unreal console (open with ~)
> r.Mobile.UseHWsRGBEncoding 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.ShadowmapRoundUpToPowerOfTwoVarr.Mobile.SkyLightPermutationVarr.Mobile.SupportGPUSceneVarr.Mobile.SupportsGen4TAAVarr.Mobile.UseClusteredDeferredShadingVarr.Mobile.UseCSMShaderBranchVarr.Mobile.UseLightStencilCullingVarr.Mobile.VirtualTexturesVarr.MobileContentScaleFactorVarr.MobileHDRVarr.MobileMaxLoadedMipsVarr.MobileNumDynamicPointLightsVar