r.Mobile.UseCSMShaderBranch
r.Mobile.UseCSMShaderBranch is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.UseCSMShaderBranch does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Use two shader permutations for CSM and non-CSM shading. (default) 1: Use a single shader pemutation with a branch in a shader to apply CSM (only with r.AllowStaticLighting=0)
Usage
Unreal console (open with ~)
> r.Mobile.UseCSMShaderBranch 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.Shadow.CSMShaderCullingMethodVarr.Mobile.ShadowmapRoundUpToPowerOfTwoVarr.Mobile.SkyLightPermutationVarr.Mobile.SupportGPUSceneVarr.Mobile.SupportsGen4TAAVarr.Mobile.UseClusteredDeferredShadingVarr.Mobile.UseHWsRGBEncodingVarr.Mobile.UseLightStencilCullingVarr.Mobile.VirtualTexturesVarr.MobileContentScaleFactorVarr.MobileHDRVarr.MobileMaxLoadedMipsVar