r.OcclusionCullParallelPrimFetch
r.OcclusionCullParallelPrimFetch is a console variable in Unreal Engine 5 (UE5). See what r.OcclusionCullParallelPrimFetch does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables Parallel Occlusion Cull primitive fetch.
Usage
Unreal console (open with ~)
> r.OcclusionCullParallelPrimFetch 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.NormalCurvatureToRoughnessExponentVarr.NormalCurvatureToRoughnessScaleVarr.NormalMapsForStaticLightingVarr.NumBufferedOcclusionQueriesVarr.NumFramesUnusedBeforeReleasingGlobalResourceBuffersVarr.Occlusion.SingleRHIThreadStallVarr.OIT.DebugVarr.OIT.PoolVarr.OIT.Pool.ReleaseFrameThresholdVarr.OIT.SortObjectTrianglesVarr.OneFrameThreadLagVarr.OpenGL.DisableTextureStreamingSupportVar