r.ParallelGatherNumPrimitivesPerPacket
r.ParallelGatherNumPrimitivesPerPacket is a console variable in Unreal Engine 5 (UE5). See what r.ParallelGatherNumPrimitivesPerPacket does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Number of primitives per packet. Only used when r.Shadow.UseOctreeForCulling is disabled.
Usage
Unreal console (open with ~)
> r.ParallelGatherNumPrimitivesPerPacket 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.OpenGL.ForceDXCVarr.OverrideShaderDebugDirVarr.Paper2D.DrawTwoSidedVarr.Paper2D.UsePrebuiltVertexBuffersVarr.ParallelBasePassVarr.ParallelCmdListInheritBreadcrumbsVarr.ParallelGatherShadowPrimitivesVarr.ParallelGeometryCollectionBatchSizeVarr.ParallelInitViewsVarr.ParallelPrePassVarr.ParallelShadowsVarr.ParallelShadowsNonWholeSceneVar