r.ParallelBasePass
r.ParallelBasePass is a console variable in Unreal Engine 5 (UE5). See what r.ParallelBasePass does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Toggles parallel base pass rendering. Parallel rendering must be enabled for this to have an effect.
Usage
Unreal console (open with ~)
> r.ParallelBasePass 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.OneFrameThreadLagVarr.OpenGL.DisableTextureStreamingSupportVarr.OpenGL.ForceDXCVarr.OverrideShaderDebugDirVarr.Paper2D.DrawTwoSidedVarr.Paper2D.UsePrebuiltVertexBuffersVarr.ParallelCmdListInheritBreadcrumbsVarr.ParallelGatherNumPrimitivesPerPacketVarr.ParallelGatherShadowPrimitivesVarr.ParallelGeometryCollectionBatchSizeVarr.ParallelInitViewsVarr.ParallelPrePassVar