r.PathTracing.MaxSSSBounces
r.PathTracing.MaxSSSBounces is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.MaxSSSBounces does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the maximum number of bounces inside subsurface materials. Lowering this value can make subsurface scattering render too dim, while setting it too high can cause long render times. (default = 256)
Usage
Unreal console (open with ~)
> r.PathTracing.MaxSSSBounces 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.IndirectDispatchVarr.PathTracing.LightGridMaxCountVarr.PathTracing.LightGridResolutionVarr.PathTracing.LightGridVisualizeVarr.PathTracing.MaxBouncesVarr.PathTracing.MaxPathIntensityVarr.PathTracing.MISCompensationVarr.PathTracing.MISModeVarr.PathTracing.ProgressDisplayVarr.PathTracing.SamplerTypeVarr.PathTracing.SamplesPerPixelVarr.PathTracing.SkylightCachingVar