r.PathTracing.MaxPathIntensity
r.PathTracing.MaxPathIntensity is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.MaxPathIntensity does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When positive, light paths greater that this amount are clamped to prevent fireflies (default = -1 (driven by postprocesing volume))
Usage
Unreal console (open with ~)
> r.PathTracing.MaxPathIntensity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.FrameIndependentTemporalSeedVarr.PathTracing.IndirectDispatchVarr.PathTracing.LightGridMaxCountVarr.PathTracing.LightGridResolutionVarr.PathTracing.LightGridVisualizeVarr.PathTracing.MaxBouncesVarr.PathTracing.MaxSSSBouncesVarr.PathTracing.MISCompensationVarr.PathTracing.MISModeVarr.PathTracing.ProgressDisplayVarr.PathTracing.SamplerTypeVarr.PathTracing.SamplesPerPixelVar