r.PathTracing.MISMode
r.PathTracing.MISMode is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.MISMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Selects the sampling technique for light integration (default = 2 (MIS enabled)) 0: Material sampling 1: Light sampling 2: MIS betwen material and light sampling (default)
Usage
Unreal console (open with ~)
> r.PathTracing.MISMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.LightGridResolutionVarr.PathTracing.LightGridVisualizeVarr.PathTracing.MaxBouncesVarr.PathTracing.MaxPathIntensityVarr.PathTracing.MaxSSSBouncesVarr.PathTracing.MISCompensationVarr.PathTracing.ProgressDisplayVarr.PathTracing.SamplerTypeVarr.PathTracing.SamplesPerPixelVarr.PathTracing.SkylightCachingVarr.PathTracing.VisibleLightsVarr.PathTracing.WiperModeVar