r.PathTracing.VisibleLights
r.PathTracing.VisibleLights is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.VisibleLights does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Should light sources be visible to camera rays? (default = 0 (off)) 0: Hide lights from camera rays (default) 1: Make all lights visible to camera 2: Make skydome only visible to camera
Usage
Unreal console (open with ~)
> r.PathTracing.VisibleLights 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.MISCompensationVarr.PathTracing.MISModeVarr.PathTracing.ProgressDisplayVarr.PathTracing.SamplerTypeVarr.PathTracing.SamplesPerPixelVarr.PathTracing.SkylightCachingVarr.PathTracing.WiperModeVarr.Photography.AvailableVarr.PhysicsField.ClipmapCountVarr.PhysicsField.ClipmapDistanceVarr.PhysicsField.ClipmapExponentVarr.PhysicsField.ClipmapResolutionVar