r.PathTracing.WiperMode
r.PathTracing.WiperMode is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.WiperMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables wiper mode to render using the path tracer only in a region of the screen for debugging purposes (default = 0, wiper mode disabled)
Usage
Unreal console (open with ~)
> r.PathTracing.WiperMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.MISModeVarr.PathTracing.ProgressDisplayVarr.PathTracing.SamplerTypeVarr.PathTracing.SamplesPerPixelVarr.PathTracing.SkylightCachingVarr.PathTracing.VisibleLightsVarr.Photography.AvailableVarr.PhysicsField.ClipmapCountVarr.PhysicsField.ClipmapDistanceVarr.PhysicsField.ClipmapExponentVarr.PhysicsField.ClipmapResolutionVarr.PhysicsField.EnableCullingVar