r.PathTracing.ProgressDisplay
r.PathTracing.ProgressDisplay is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.ProgressDisplay does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables an in-frame display of progress towards the defined sample per pixel limit. The indicator dissapears when the maximum is reached and sample accumulation has stopped (default = 0) 0: off (default) 1: on
Usage
Unreal console (open with ~)
> r.PathTracing.ProgressDisplay 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.LightGridVisualizeVarr.PathTracing.MaxBouncesVarr.PathTracing.MaxPathIntensityVarr.PathTracing.MaxSSSBouncesVarr.PathTracing.MISCompensationVarr.PathTracing.MISModeVarr.PathTracing.SamplerTypeVarr.PathTracing.SamplesPerPixelVarr.PathTracing.SkylightCachingVarr.PathTracing.VisibleLightsVarr.PathTracing.WiperModeVarr.Photography.AvailableVar