r.PathTracing.SkylightCaching
r.PathTracing.SkylightCaching is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.SkylightCaching does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Attempts to re-use skylight data between frames. (default = 1 (enabled)) When set to 0, the skylight texture and importance samping data will be regenerated every frame. This is mainly intended as a benchmarking and debugging aid
Usage
Unreal console (open with ~)
> r.PathTracing.SkylightCaching 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.MaxSSSBouncesVarr.PathTracing.MISCompensationVarr.PathTracing.MISModeVarr.PathTracing.ProgressDisplayVarr.PathTracing.SamplerTypeVarr.PathTracing.SamplesPerPixelVarr.PathTracing.VisibleLightsVarr.PathTracing.WiperModeVarr.Photography.AvailableVarr.PhysicsField.ClipmapCountVarr.PhysicsField.ClipmapDistanceVarr.PhysicsField.ClipmapExponentVar