UEConsole Commands
VariableConsole VariableRenderer

r.PathTracing.SkylightCaching

r.PathTracing.SkylightCaching is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.SkylightCaching does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Attempts to re-use skylight data between frames. (default = 1 (enabled)) When set to 0, the skylight texture and importance samping data will be regenerated every frame. This is mainly intended as a benchmarking and debugging aid

Usage

Unreal console (open with ~)
> r.PathTracing.SkylightCaching 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r