r.PathTracing.SamplerType
r.PathTracing.SamplerType is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.SamplerType does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controls the way the path tracer generates its random numbers 0: use a different high quality random sequence per pixel 1: optimize the random sequence across pixels to reduce visible error at the target sample count 2: share random seeds across pixels to improve coherence of execution on the GPU. This trades some correlation across the image in exchange for better performance.
Usage
Unreal console (open with ~)
> r.PathTracing.SamplerType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.MaxBouncesVarr.PathTracing.MaxPathIntensityVarr.PathTracing.MaxSSSBouncesVarr.PathTracing.MISCompensationVarr.PathTracing.MISModeVarr.PathTracing.ProgressDisplayVarr.PathTracing.SamplesPerPixelVarr.PathTracing.SkylightCachingVarr.PathTracing.VisibleLightsVarr.PathTracing.WiperModeVarr.Photography.AvailableVarr.PhysicsField.ClipmapCountVar