r.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMB
r.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMB is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMB does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Size of the a single shared vertex buffer used during the BLAS update of dynamic geometries (default 4MB)
Usage
Unreal console (open with ~)
> r.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMB 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.DebugTimingScaleVarr.RayTracing.DebugTraversalScale.BoxVarr.RayTracing.DebugTraversalScale.TriangleVarr.RayTracing.DebugVisualizationModeVarr.RayTracing.DebugVisualizationMode.OpaqueOnlyVarr.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatencyVarr.RayTracing.DynamicGeometryLastRenderTimeUpdateDistanceVarr.RayTracing.EnableMaterialsVarr.RayTracing.ExcludeDecalsVarr.RayTracing.ExcludeSkyVarr.RayTracing.ExcludeTranslucentVarr.RayTracing.ForceAllRayTracingEffectsVar