r.RayTracing.DynamicGeometryLastRenderTimeUpdateDistance
r.RayTracing.DynamicGeometryLastRenderTimeUpdateDistance is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.DynamicGeometryLastRenderTimeUpdateDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Dynamic geometries within this distance will have their LastRenderTime updated, so that visibility based ticking (like skeletal mesh) can work when the component is not directly visible in the view (but reflected).
Usage
Unreal console (open with ~)
> r.RayTracing.DynamicGeometryLastRenderTimeUpdateDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.DebugTraversalScale.BoxVarr.RayTracing.DebugTraversalScale.TriangleVarr.RayTracing.DebugVisualizationModeVarr.RayTracing.DebugVisualizationMode.OpaqueOnlyVarr.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatencyVarr.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMBVarr.RayTracing.EnableMaterialsVarr.RayTracing.ExcludeDecalsVarr.RayTracing.ExcludeSkyVarr.RayTracing.ExcludeTranslucentVarr.RayTracing.ForceAllRayTracingEffectsVarr.RayTracing.GatherWorldInstancingInlineThresholdVar