r.RayTracing.EnableMaterials
r.RayTracing.EnableMaterials is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.EnableMaterials does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: bind default material shader that outputs placeholder data 1: bind real material shaders (default)
Usage
Unreal console (open with ~)
> r.RayTracing.EnableMaterials 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.DebugTraversalScale.TriangleVarr.RayTracing.DebugVisualizationModeVarr.RayTracing.DebugVisualizationMode.OpaqueOnlyVarr.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatencyVarr.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMBVarr.RayTracing.DynamicGeometryLastRenderTimeUpdateDistanceVarr.RayTracing.ExcludeDecalsVarr.RayTracing.ExcludeSkyVarr.RayTracing.ExcludeTranslucentVarr.RayTracing.ForceAllRayTracingEffectsVarr.RayTracing.GatherWorldInstancingInlineThresholdVarr.RayTracing.Geometry.GeometryCacheVar