r.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatency
r.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatency is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatency does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Amount of update cycles before a heap is deleted when not used (default 30).
Usage
Unreal console (open with ~)
> r.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatency 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Raytracing.DebugForceRuntimeBLASVarr.RayTracing.DebugTimingScaleVarr.RayTracing.DebugTraversalScale.BoxVarr.RayTracing.DebugTraversalScale.TriangleVarr.RayTracing.DebugVisualizationModeVarr.RayTracing.DebugVisualizationMode.OpaqueOnlyVarr.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMBVarr.RayTracing.DynamicGeometryLastRenderTimeUpdateDistanceVarr.RayTracing.EnableMaterialsVarr.RayTracing.ExcludeDecalsVarr.RayTracing.ExcludeSkyVarr.RayTracing.ExcludeTranslucentVar