r.RayTracing.ExcludeSky
r.RayTracing.ExcludeSky is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.ExcludeSky does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
A toggle that controls inclusion of sky geometry in the ray tracing scene (excluding sky can make ray tracing faster). 0: Sky objects included in the ray tracing scene 1: Sky objects excluded from the ray tracing scene (default)
Usage
Unreal console (open with ~)
> r.RayTracing.ExcludeSky 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.DebugVisualizationMode.OpaqueOnlyVarr.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatencyVarr.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMBVarr.RayTracing.DynamicGeometryLastRenderTimeUpdateDistanceVarr.RayTracing.EnableMaterialsVarr.RayTracing.ExcludeDecalsVarr.RayTracing.ExcludeTranslucentVarr.RayTracing.ForceAllRayTracingEffectsVarr.RayTracing.GatherWorldInstancingInlineThresholdVarr.RayTracing.Geometry.GeometryCacheVarr.RayTracing.Geometry.GeometryCollectionVarr.RayTracing.Geometry.InstancedStaticMeshesVar