r.RayTracing.Transmission.TransmissionSamplingDistanceCulling
r.RayTracing.Transmission.TransmissionSamplingDistanceCulling is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Transmission.TransmissionSamplingDistanceCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables visibility testing to cull transmission sampling distance (default = 1)
Usage
Unreal console (open with ~)
> r.RayTracing.Transmission.TransmissionSamplingDistanceCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Translucency.PrimaryRayBiasVarr.RayTracing.Translucency.RefractionVarr.RayTracing.Translucency.SamplesPerPixelVarr.RayTracing.Translucency.ShadowsVarr.RayTracing.Transmission.RejectionSamplingTrialsVarr.RayTracing.Transmission.SamplingTechniqueVarr.RayTracing.UseTextureLodVarr.RDG.AsyncComputeVarr.RDG.BreakpointVarr.RDG.ClobberResourcesVarr.RDG.CullPassesVarr.RDG.DebugVar