UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.UseTextureLod

r.RayTracing.UseTextureLod is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.UseTextureLod does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Enable automatic texture mip level selection in ray tracing material shaders. 0: highest resolution mip level is used for all texture (default). 1: texture LOD is approximated based on total ray length, output resolution and texel density at hit point (ray cone method).

Usage

Unreal console (open with ~)
> r.RayTracing.UseTextureLod 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r