r.ShaderCompiler.AllowDistributedCompilation
r.ShaderCompiler.AllowDistributedCompilation is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCompiler.AllowDistributedCompilation does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If 0, only local (spawned by the engine) ShaderCompileWorkers will be used. If 1, SCWs will be distributed using one of several possible backends (XGE, FASTBuild, SN-DBS)
Usage
Unreal console (open with ~)
> r.ShaderCompiler.AllowDistributedCompilation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SetResVarr.ShaderCodeLibrary.AsyncIOAllowDontCacheVarr.ShaderCodeLibrary.DefaultAsyncIOPriorityVarr.ShaderCodeLibrary.MaxShaderGroupSizeVarr.ShaderCodeLibrary.SeparateLoadingCacheVarr.ShaderCodeLibrary.VisualizeShaderUsageVarr.ShaderCompiler.CacheStatsPrintoutIntervalVarr.ShaderCompiler.CrashOnHungShaderMapsVarr.ShaderCompiler.DistributedControllerTimeoutVarr.ShaderCompiler.DistributedMinBatchSizeVarr.ShaderCompiler.DumpCompileJobInputsVarr.ShaderCompiler.EmitWarningsOnLoadVar