r.ShaderCompiler.CrashOnHungShaderMaps
r.ShaderCompiler.CrashOnHungShaderMaps is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCompiler.CrashOnHungShaderMaps does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If set to 1, the shader compiler will crash on hung shadermaps.
Usage
Unreal console (open with ~)
> r.ShaderCompiler.CrashOnHungShaderMaps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderCodeLibrary.DefaultAsyncIOPriorityVarr.ShaderCodeLibrary.MaxShaderGroupSizeVarr.ShaderCodeLibrary.SeparateLoadingCacheVarr.ShaderCodeLibrary.VisualizeShaderUsageVarr.ShaderCompiler.AllowDistributedCompilationVarr.ShaderCompiler.CacheStatsPrintoutIntervalVarr.ShaderCompiler.DistributedControllerTimeoutVarr.ShaderCompiler.DistributedMinBatchSizeVarr.ShaderCompiler.DumpCompileJobInputsVarr.ShaderCompiler.EmitWarningsOnLoadVarr.ShaderCompiler.JobCacheVarr.ShaderCompiler.JobCacheDDCVar