r.ShaderCodeLibrary.VisualizeShaderUsage
r.ShaderCodeLibrary.VisualizeShaderUsage is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCodeLibrary.VisualizeShaderUsage does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If 1, a bitmap with the used shaders (for each shader library chunk) will be saved at the exit. Works in standalone games only.
Usage
Unreal console (open with ~)
> r.ShaderCodeLibrary.VisualizeShaderUsage 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SetNearClipPlaneCmdr.SetResVarr.ShaderCodeLibrary.AsyncIOAllowDontCacheVarr.ShaderCodeLibrary.DefaultAsyncIOPriorityVarr.ShaderCodeLibrary.MaxShaderGroupSizeVarr.ShaderCodeLibrary.SeparateLoadingCacheVarr.ShaderCompiler.AllowDistributedCompilationVarr.ShaderCompiler.CacheStatsPrintoutIntervalVarr.ShaderCompiler.CrashOnHungShaderMapsVarr.ShaderCompiler.DistributedControllerTimeoutVarr.ShaderCompiler.DistributedMinBatchSizeVarr.ShaderCompiler.DumpCompileJobInputsVar