r.ShaderCompiler.DistributedControllerTimeout
r.ShaderCompiler.DistributedControllerTimeout is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCompiler.DistributedControllerTimeout does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum number of seconds we expect to pass between getting distributed controller complete a task (this is used to detect problems with the distribution controllers).
Usage
Unreal console (open with ~)
> r.ShaderCompiler.DistributedControllerTimeout 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderCodeLibrary.MaxShaderGroupSizeVarr.ShaderCodeLibrary.SeparateLoadingCacheVarr.ShaderCodeLibrary.VisualizeShaderUsageVarr.ShaderCompiler.AllowDistributedCompilationVarr.ShaderCompiler.CacheStatsPrintoutIntervalVarr.ShaderCompiler.CrashOnHungShaderMapsVarr.ShaderCompiler.DistributedMinBatchSizeVarr.ShaderCompiler.DumpCompileJobInputsVarr.ShaderCompiler.EmitWarningsOnLoadVarr.ShaderCompiler.JobCacheVarr.ShaderCompiler.JobCacheDDCVarr.ShaderCompiler.JobCacheDDCEnableRemotePolicyVar