r.ShaderCodeLibrary.SeparateLoadingCache
r.ShaderCodeLibrary.SeparateLoadingCache is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCodeLibrary.SeparateLoadingCache does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
if > 0, each shader code library has it\'s own loading cache.
Usage
Unreal console (open with ~)
> r.ShaderCodeLibrary.SeparateLoadingCache 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SetFramePaceCmdr.SetNearClipPlaneCmdr.SetResVarr.ShaderCodeLibrary.AsyncIOAllowDontCacheVarr.ShaderCodeLibrary.DefaultAsyncIOPriorityVarr.ShaderCodeLibrary.MaxShaderGroupSizeVarr.ShaderCodeLibrary.VisualizeShaderUsageVarr.ShaderCompiler.AllowDistributedCompilationVarr.ShaderCompiler.CacheStatsPrintoutIntervalVarr.ShaderCompiler.CrashOnHungShaderMapsVarr.ShaderCompiler.DistributedControllerTimeoutVarr.ShaderCompiler.DistributedMinBatchSizeVar