r.ShaderCompiler.DistributedMinBatchSize
r.ShaderCompiler.DistributedMinBatchSize is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCompiler.DistributedMinBatchSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Minimum number of shaders to compile with a distributed controller. Smaller number of shaders will compile locally.
Usage
Unreal console (open with ~)
> r.ShaderCompiler.DistributedMinBatchSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderCodeLibrary.SeparateLoadingCacheVarr.ShaderCodeLibrary.VisualizeShaderUsageVarr.ShaderCompiler.AllowDistributedCompilationVarr.ShaderCompiler.CacheStatsPrintoutIntervalVarr.ShaderCompiler.CrashOnHungShaderMapsVarr.ShaderCompiler.DistributedControllerTimeoutVarr.ShaderCompiler.DumpCompileJobInputsVarr.ShaderCompiler.EmitWarningsOnLoadVarr.ShaderCompiler.JobCacheVarr.ShaderCompiler.JobCacheDDCVarr.ShaderCompiler.JobCacheDDCEnableRemotePolicyVarr.ShaderCompiler.MaxJobCacheMemoryMBVar