r.ShaderPipelineCache.BatchSize
r.ShaderPipelineCache.BatchSize is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.BatchSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set the number of PipelineStateObjects to compile in a single batch operation when compiling takes priority. Defaults to a maximum of 50 per frame, due to async. file IO it is less in practice.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.BatchSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderLibrary.PrintExtendedStatsVarr.ShaderPipelineCache.AlwaysGenerateOSCacheVarr.ShaderPipelineCache.AutoSaveTimeVarr.ShaderPipelineCache.AutoSaveTimeBoundPSOVarr.ShaderPipelineCache.BackgroundBatchSizeVarr.ShaderPipelineCache.BackgroundBatchTimeVarr.ShaderPipelineCache.BatchTimeVarr.ShaderPipelineCache.ClearOSCacheVarr.ShaderPipelineCache.CloseCmdr.ShaderPipelineCache.DoNotPrecompileComputePSOVarr.ShaderPipelineCache.EnabledVarr.ShaderPipelineCache.GameFileMaskEnabledVar