r.ShaderPipelineCache.BatchTime
r.ShaderPipelineCache.BatchTime is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.BatchTime does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The target time (in ms) to spend precompiling each frame when compiling takes priority or 0.0 to disable. When precompiling is faster the batch size will grow and when slower will shrink to attempt to occupy the full amount. Defaults to 16.0 (max. ms per-frame of precompilation).
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.BatchTime 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.AlwaysGenerateOSCacheVarr.ShaderPipelineCache.AutoSaveTimeVarr.ShaderPipelineCache.AutoSaveTimeBoundPSOVarr.ShaderPipelineCache.BackgroundBatchSizeVarr.ShaderPipelineCache.BackgroundBatchTimeVarr.ShaderPipelineCache.BatchSizeVarr.ShaderPipelineCache.ClearOSCacheVarr.ShaderPipelineCache.CloseCmdr.ShaderPipelineCache.DoNotPrecompileComputePSOVarr.ShaderPipelineCache.EnabledVarr.ShaderPipelineCache.GameFileMaskEnabledVarr.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresentVar