r.ShaderPipelineCache.Close
r.ShaderPipelineCache.Close is a console command in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.Close does and how to run it in the Unreal Engine console below.
Category: Renderer · Namespace:
rDescription
Close the current pipeline file cache.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.CloseRelated in r
r.ShaderPipelineCache.AutoSaveTimeBoundPSOVarr.ShaderPipelineCache.BackgroundBatchSizeVarr.ShaderPipelineCache.BackgroundBatchTimeVarr.ShaderPipelineCache.BatchSizeVarr.ShaderPipelineCache.BatchTimeVarr.ShaderPipelineCache.ClearOSCacheVarr.ShaderPipelineCache.DoNotPrecompileComputePSOVarr.ShaderPipelineCache.EnabledVarr.ShaderPipelineCache.GameFileMaskEnabledVarr.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresentVarr.ShaderPipelineCache.LogPSOVarr.ShaderPipelineCache.MaxPrecompileTimeVar