r.ShaderPipelines
r.ShaderPipelines is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelines does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable using Shader pipelines.
Usage
Unreal console (open with ~)
> r.ShaderPipelines 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.SaveUserCacheVarr.ShaderPipelineCache.SetBatchModeCmdr.ShaderPipelineCache.StartupModeVarr.ShaderPipelineCache.UserCacheUnusedElementCheckPeriodVarr.ShaderPipelineCache.UserCacheUnusedElementRetainDaysVarr.ShaderPipelineCacheTools.IncludeComputePSODuringCookVarr.ShaderPrintEnableVarr.ShaderPrintFontSizeVarr.ShaderPrintFontSpacingXVarr.ShaderPrintFontSpacingYVarr.ShaderPrintMaxValueCountVarr.Shaders.AllowCompilingThroughWorkersVar