r.ShaderPipelineCache.UserCacheUnusedElementRetainDays
r.ShaderPipelineCache.UserCacheUnusedElementRetainDays is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.UserCacheUnusedElementRetainDays does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The amount of time in days to keep unused PSO entries in the cache.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.UserCacheUnusedElementRetainDays 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.SaveAfterPSOsLoggedVarr.ShaderPipelineCache.SaveBoundPSOLogVarr.ShaderPipelineCache.SaveUserCacheVarr.ShaderPipelineCache.SetBatchModeCmdr.ShaderPipelineCache.StartupModeVarr.ShaderPipelineCache.UserCacheUnusedElementCheckPeriodVarr.ShaderPipelineCacheTools.IncludeComputePSODuringCookVarr.ShaderPipelinesVarr.ShaderPrintEnableVarr.ShaderPrintFontSizeVarr.ShaderPrintFontSpacingXVarr.ShaderPrintFontSpacingYVar