r.ShaderPipelineCache.StartupMode
r.ShaderPipelineCache.StartupMode is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.StartupMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the startup mode for the PSO cache, determining what the cache does after initialisation: 0: Precompilation is paused and nothing will compile until a call to ResumeBatching(). 1: Precompilation is enabled in the \'Fast\' mode. 2: Precompilation is enabled in the \'Background\' mode. Default is 1.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.StartupMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.ReportPSOVarr.ShaderPipelineCache.SaveCmdr.ShaderPipelineCache.SaveAfterPSOsLoggedVarr.ShaderPipelineCache.SaveBoundPSOLogVarr.ShaderPipelineCache.SaveUserCacheVarr.ShaderPipelineCache.SetBatchModeCmdr.ShaderPipelineCache.UserCacheUnusedElementCheckPeriodVarr.ShaderPipelineCache.UserCacheUnusedElementRetainDaysVarr.ShaderPipelineCacheTools.IncludeComputePSODuringCookVarr.ShaderPipelinesVarr.ShaderPrintEnableVarr.ShaderPrintFontSizeVar