r.Shaders.AllowCompilingThroughWorkers
r.Shaders.AllowCompilingThroughWorkers is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.AllowCompilingThroughWorkers does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows shader compilation through external ShaderCompileWorker processes. 1 - (Default) Allows external shader compiler workers 0 - Disallows external shader compiler workers. Will run shader compilation in proc of UE process.
Usage
Unreal console (open with ~)
> r.Shaders.AllowCompilingThroughWorkers 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelinesVarr.ShaderPrintEnableVarr.ShaderPrintFontSizeVarr.ShaderPrintFontSpacingXVarr.ShaderPrintFontSpacingYVarr.ShaderPrintMaxValueCountVarr.Shaders.AllowUniqueSymbolsVarr.Shaders.BoundsCheckingVarr.Shaders.CheckLevelVarr.Shaders.CompressionFormatVarr.Shaders.CompressionFormat.Oodle.AlgoVarr.Shaders.CompressionFormat.Oodle.LevelVar