r.Shaders.AllowUniqueSymbols
r.Shaders.AllowUniqueSymbols is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.AllowUniqueSymbols does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabled, this tells supported shader compilers to generate symbols based on source files. Enabling this can cause a drastic increase in the number of symbol files, enable only if absolutely necessary. This setting can be overriden in any Engine.ini under the [ShaderCompiler] section.
Usage
Unreal console (open with ~)
> r.Shaders.AllowUniqueSymbols 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPrintEnableVarr.ShaderPrintFontSizeVarr.ShaderPrintFontSpacingXVarr.ShaderPrintFontSpacingYVarr.ShaderPrintMaxValueCountVarr.Shaders.AllowCompilingThroughWorkersVarr.Shaders.BoundsCheckingVarr.Shaders.CheckLevelVarr.Shaders.CompressionFormatVarr.Shaders.CompressionFormat.Oodle.AlgoVarr.Shaders.CompressionFormat.Oodle.LevelVarr.Shaders.ExtraDataVar