UEConsole Commands
VariableConsole VariableRenderer

r.Shaders.AllowUniqueSymbols

r.Shaders.AllowUniqueSymbols is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.AllowUniqueSymbols does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

When enabled, this tells supported shader compilers to generate symbols based on source files. Enabling this can cause a drastic increase in the number of symbol files, enable only if absolutely necessary. This setting can be overriden in any Engine.ini under the [ShaderCompiler] section.

Usage

Unreal console (open with ~)
> r.Shaders.AllowUniqueSymbols 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r