r.Shaders.CheckLevel
r.Shaders.CheckLevel is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.CheckLevel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0 => DO_CHECK=0, DO_GUARD_SLOW=0, 1 => DO_CHECK=1, DO_GUARD_SLOW=0, 2 => DO_CHECK=1, DO_GUARD_SLOW=1 for all shaders.
Usage
Unreal console (open with ~)
> r.Shaders.CheckLevel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPrintFontSpacingXVarr.ShaderPrintFontSpacingYVarr.ShaderPrintMaxValueCountVarr.Shaders.AllowCompilingThroughWorkersVarr.Shaders.AllowUniqueSymbolsVarr.Shaders.BoundsCheckingVarr.Shaders.CompressionFormatVarr.Shaders.CompressionFormat.Oodle.AlgoVarr.Shaders.CompressionFormat.Oodle.LevelVarr.Shaders.ExtraDataVarr.Shaders.FastMathVarr.Shaders.FlowControlModeVar