r.Shaders.BoundsChecking
r.Shaders.BoundsChecking is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.BoundsChecking does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to enforce bounds-checking & flush-to-zero/ignore for buffer reads & writes in shaders. Defaults to 1 (enabled). Not all shader languages can omit bounds checking.
Usage
Unreal console (open with ~)
> r.Shaders.BoundsChecking 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPrintFontSizeVarr.ShaderPrintFontSpacingXVarr.ShaderPrintFontSpacingYVarr.ShaderPrintMaxValueCountVarr.Shaders.AllowCompilingThroughWorkersVarr.Shaders.AllowUniqueSymbolsVarr.Shaders.CheckLevelVarr.Shaders.CompressionFormatVarr.Shaders.CompressionFormat.Oodle.AlgoVarr.Shaders.CompressionFormat.Oodle.LevelVarr.Shaders.ExtraDataVarr.Shaders.FastMathVar