r.Shaders.CompressionFormat
r.Shaders.CompressionFormat is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.CompressionFormat does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Select the compression methods for the shader code. 0: None (uncompressed) 1: LZ4 2: Oodle (default) 3: ZLib
Usage
Unreal console (open with ~)
> r.Shaders.CompressionFormat 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPrintFontSpacingYVarr.ShaderPrintMaxValueCountVarr.Shaders.AllowCompilingThroughWorkersVarr.Shaders.AllowUniqueSymbolsVarr.Shaders.BoundsCheckingVarr.Shaders.CheckLevelVarr.Shaders.CompressionFormat.Oodle.AlgoVarr.Shaders.CompressionFormat.Oodle.LevelVarr.Shaders.ExtraDataVarr.Shaders.FastMathVarr.Shaders.FlowControlModeVarr.Shaders.ForceDXCVar