r.Shadow.Virtual.NonNaniteVSM
r.Shadow.Virtual.NonNaniteVSM is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.NonNaniteVSM does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable support for non-nanite Virtual Shadow Maps.Read-only and to be set in a config file (requires restart).
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.NonNaniteVSM 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.MarkPixelPagesVarr.Shadow.Virtual.MaxPhysicalPagesVarr.Shadow.Virtual.MergePhysicalUsingIndirectVarr.Shadow.Virtual.NonNanite.BatchVarr.Shadow.Virtual.NonNanite.IncludeInCoarsePagesVarr.Shadow.Virtual.NonNanite.UseHZBVarr.Shadow.Virtual.NormalBiasVarr.Shadow.Virtual.OnePassProjectionVarr.Shadow.Virtual.OnePassProjection.MaxLightsPerPixelVarr.Shadow.Virtual.PageDilationBorderSizeDirectionalVarr.Shadow.Virtual.PageDilationBorderSizeLocalVarr.Shadow.Virtual.ResolutionLodBiasDirectionalVar