r.Shadow.Virtual.NonNanite.UseHZB
r.Shadow.Virtual.NonNanite.UseHZB is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.NonNanite.UseHZB does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Cull Non-Nanite instances using HZB. If set to 2, attempt to use Nanite-HZB from the current frame.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.NonNanite.UseHZB 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.MarkCoarsePagesLocalVarr.Shadow.Virtual.MarkPixelPagesVarr.Shadow.Virtual.MaxPhysicalPagesVarr.Shadow.Virtual.MergePhysicalUsingIndirectVarr.Shadow.Virtual.NonNanite.BatchVarr.Shadow.Virtual.NonNanite.IncludeInCoarsePagesVarr.Shadow.Virtual.NonNaniteVSMVarr.Shadow.Virtual.NormalBiasVarr.Shadow.Virtual.OnePassProjectionVarr.Shadow.Virtual.OnePassProjection.MaxLightsPerPixelVarr.Shadow.Virtual.PageDilationBorderSizeDirectionalVarr.Shadow.Virtual.PageDilationBorderSizeLocalVar