r.StaticMesh.UpdateMeshLODGroupSettingsAtLoad
r.StaticMesh.UpdateMeshLODGroupSettingsAtLoad is a console variable in Unreal Engine 5 (UE5). See what r.StaticMesh.UpdateMeshLODGroupSettingsAtLoad does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If set, LODGroup settings for static meshes will be applied at load time.
Usage
Unreal console (open with ~)
> r.StaticMesh.UpdateMeshLODGroupSettingsAtLoad 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.StaticMesh.DisableThreadedBuildVarr.StaticMesh.EnableSaveGeneratedLODsInPackageVarr.StaticMesh.KeepMobileMinLODSettingOnDesktopVarr.StaticMesh.MinLodQualityLevelVarr.StaticMesh.StripDistanceFieldDataDuringLoadVarr.StaticMesh.StripMinLodDataDuringCookingVarr.StaticMeshLODDistanceScaleVarr.StencilForLODDitherVarr.StencilLODModeVarr.StrataVarr.Strata.BytesPerPixelVarr.Strata.Classification.DebugVar