r.StaticMeshLODDistanceScale
r.StaticMeshLODDistanceScale is a console variable in Unreal Engine 5 (UE5). See what r.StaticMeshLODDistanceScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Scale factor for the distance used in computing discrete LOD for static meshes. (defaults to 1) (higher values make LODs transition earlier, e.g., 2 is twice as fast / half the distance)
Usage
Unreal console (open with ~)
> r.StaticMeshLODDistanceScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.StaticMesh.EnableSaveGeneratedLODsInPackageVarr.StaticMesh.KeepMobileMinLODSettingOnDesktopVarr.StaticMesh.MinLodQualityLevelVarr.StaticMesh.StripDistanceFieldDataDuringLoadVarr.StaticMesh.StripMinLodDataDuringCookingVarr.StaticMesh.UpdateMeshLODGroupSettingsAtLoadVarr.StencilForLODDitherVarr.StencilLODModeVarr.StrataVarr.Strata.BytesPerPixelVarr.Strata.Classification.DebugVarr.strata.ClearDuringCategorizationVar