r.Streaming.MaxNumTexturesToStreamPerFrame
r.Streaming.MaxNumTexturesToStreamPerFrame is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.MaxNumTexturesToStreamPerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum number of 2D textures allowed to stream from CPU memory to GPU memory each frame. <= 0 means no limit. This has no effect if r.Streaming.AmortizeCPUToGPUCopy is not set
Usage
Unreal console (open with ~)
> r.Streaming.MaxNumTexturesToStreamPerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.FullyLoadUsedTexturesVarr.Streaming.HiddenPrimitiveScaleVarr.Streaming.HLODStrategyVarr.Streaming.LimitPoolSizeToVRAMVarr.Streaming.MaxEffectiveScreenSizeVarr.Streaming.MaxHiddenPrimitiveViewBoostVarr.Streaming.MaxReferenceChecksBeforeStreamOutVarr.Streaming.MaxTempMemoryAllowedVarr.Streaming.MaxTextureUVDensityVarr.Streaming.MinBoostVarr.Streaming.MinLevelRenderAssetScreenSizeVarr.Streaming.MinMipForSplitRequestVar