r.Streaming.MaxReferenceChecksBeforeStreamOut
r.Streaming.MaxReferenceChecksBeforeStreamOut is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.MaxReferenceChecksBeforeStreamOut does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Number of times the engine wait for references to be released before forcing streamout. (default=2)
Usage
Unreal console (open with ~)
> r.Streaming.MaxReferenceChecksBeforeStreamOut 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.HiddenPrimitiveScaleVarr.Streaming.HLODStrategyVarr.Streaming.LimitPoolSizeToVRAMVarr.Streaming.MaxEffectiveScreenSizeVarr.Streaming.MaxHiddenPrimitiveViewBoostVarr.Streaming.MaxNumTexturesToStreamPerFrameVarr.Streaming.MaxTempMemoryAllowedVarr.Streaming.MaxTextureUVDensityVarr.Streaming.MinBoostVarr.Streaming.MinLevelRenderAssetScreenSizeVarr.Streaming.MinMipForSplitRequestVarr.Streaming.MipBiasVar