r.Streaming.MaxEffectiveScreenSize
r.Streaming.MaxEffectiveScreenSize is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.MaxEffectiveScreenSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Use current actual vertical screen size > 0: Clamp wanted mip size calculation to this value for the vertical screen size component.
Usage
Unreal console (open with ~)
> r.Streaming.MaxEffectiveScreenSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.FlushTimeOutVarr.Streaming.FramesForFullUpdateVarr.Streaming.FullyLoadUsedTexturesVarr.Streaming.HiddenPrimitiveScaleVarr.Streaming.HLODStrategyVarr.Streaming.LimitPoolSizeToVRAMVarr.Streaming.MaxHiddenPrimitiveViewBoostVarr.Streaming.MaxNumTexturesToStreamPerFrameVarr.Streaming.MaxReferenceChecksBeforeStreamOutVarr.Streaming.MaxTempMemoryAllowedVarr.Streaming.MaxTextureUVDensityVarr.Streaming.MinBoostVar