au.streamcaching.MemoryLimitTrimPercentage
au.streamcaching.MemoryLimitTrimPercentage is a console variable in Unreal Engine 5 (UE5). See what au.streamcaching.MemoryLimitTrimPercentage does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set > 0.0, we will trim percentage of memory cache audio per trim call audio when the stream cache goes over the memory limit. 0.0: trims only the amount needed to allocate a single chunk, >0: that percentage of memory limit.
Usage
Unreal console (open with ~)
> au.streamcaching.MemoryLimitTrimPercentage 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.streamcaching.EnableExhaustiveCacheSearchesVarau.streamcaching.EnableTrimmingRetainedAudioVarau.streamcaching.FlushAudioCacheCmdau.streamcaching.ForceBlockForLoadVarau.streamcaching.KeepCacheMissBufferOnFlushVarau.streamcaching.MaxCachesToDisplayVarau.streamcaching.MinimumCacheUsageVarau.streamcaching.NumSoundWavesToClearOnCacheOverflowVarau.streamcaching.PlaybackRequestPriorityVarau.streamcaching.PrimeSoundOnAudioComponentsVarau.streamcaching.ReadRequestPriorityVarau.streamcaching.ResizeAudioCacheToCmd