au.streamcaching.KeepCacheMissBufferOnFlush
au.streamcaching.KeepCacheMissBufferOnFlush is a console variable in Unreal Engine 5 (UE5). See what au.streamcaching.KeepCacheMissBufferOnFlush does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
If set to 1, this will maintain the buffer of recorded cache misses after calling AudioMemReport. Otherwise, calling audiomemreport will flush all previous recorded cache misses. 1: All cache misses from the whole session will show up in audiomemreport. 0: Only cache misses since the previous call to audiomemreport will show up in the current audiomemreport.
Usage
Unreal console (open with ~)
> au.streamcaching.KeepCacheMissBufferOnFlush 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.streamcaching.ChunkSlotNumScalarVarau.streamcaching.DebugViewVarau.streamcaching.EnableExhaustiveCacheSearchesVarau.streamcaching.EnableTrimmingRetainedAudioVarau.streamcaching.FlushAudioCacheCmdau.streamcaching.ForceBlockForLoadVarau.streamcaching.MaxCachesToDisplayVarau.streamcaching.MemoryLimitTrimPercentageVarau.streamcaching.MinimumCacheUsageVarau.streamcaching.NumSoundWavesToClearOnCacheOverflowVarau.streamcaching.PlaybackRequestPriorityVarau.streamcaching.PrimeSoundOnAudioComponentsVar