au.streamcaching.MinimumCacheUsage
au.streamcaching.MinimumCacheUsage is a console variable in Unreal Engine 5 (UE5). See what au.streamcaching.MinimumCacheUsage does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
This value is the minimum potential usage of the stream cache we feasibly want to support. Setting this to 0.25, for example, cause us to potentially be using 25% of our cache size when we start evicting chunks, worst cast scenario. 0.0: limit the number of chunks to our (Cache Size / Max Chunk Size) [0.01-0.99]: Increase our number of chunks to limit disk IO when we have lots of small sounds playing.
Usage
Unreal console (open with ~)
> au.streamcaching.MinimumCacheUsage 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.streamcaching.EnableTrimmingRetainedAudioVarau.streamcaching.FlushAudioCacheCmdau.streamcaching.ForceBlockForLoadVarau.streamcaching.KeepCacheMissBufferOnFlushVarau.streamcaching.MaxCachesToDisplayVarau.streamcaching.MemoryLimitTrimPercentageVarau.streamcaching.NumSoundWavesToClearOnCacheOverflowVarau.streamcaching.PlaybackRequestPriorityVarau.streamcaching.PrimeSoundOnAudioComponentsVarau.streamcaching.ReadRequestPriorityVarau.streamcaching.ResizeAudioCacheToCmdau.streamcaching.SaveAudiomemReportOnCacheOverflowVar